Mini-games with funny beans

Mini-games with funny beans

A playful concept developed to promote railway safety in Australia has already resulted in a third mobile game, while the universe of adorable beans is recognised and enjoyed by millions, if not billions. Dumb Ways to Die 3: World Tour game gave us a fun and pleasant experience, let’s find out why.

So what’s the catch?

A player must repair buildings by completing mini-game objectives, collecting tokens and rebuilding once great towns of Dumbville, Dumb Peak, Dumbgypt and Dumbtune. Hitting a certain number of repairs will unlock a new mini game and location of the tour. There’s an achievement board that lets you follow the progress and travel. As in previous games, the gameplay is based on surviving for as long as possible, while game controls are usually just tapping or holding down on the screen to move the dumb bean character.

Why we love it?

First of all, game graphics and animations are simply an eye candy as they are consistently built on the well-known Dumb Ways to Die universe. Other gamers expressed their thoughts that some quality may have been lost along the way when developing the third game, though, we believe there’s still loads of fun to be had with weird yet cute characters in those mini games. Besides, there are many entertaining unlockables, like new bean heroes with special abilities that may be necessary to complete some levels. Furthermore, there’s an AR function that we played around with a lot. It lets you place four different game characters on a surface around you.

Final thoughts

It’s a quirky and cheerful game that brings plenty of challenges in an adorable world of dumb beans.

Download Dumb Ways to Die 3: World Tour here: iOS, Android.

Let’s Play!

In Pointvoucher’s Let’s play blog, we’ve dedicated our time and space to give our readers in-depth articles on using gamification as part of marketing strategy. On top of that, we’ll bring you insights on what is happening in casual gaming, the basics of building a brand universe in games, the psychology behind gaming in marketing, case stories on branded entertainment and much more.

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